A downloadable game for Windows

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After a long-lasting 1000 years of peace, an old enemy comes to your domain and attempts to destroy your Home's only source of energy, you must defend your Home at all costs as if the enemy achieves its goal your home should be no more.

----------------------------------------------------------------------------------------------------------The game is a shooter game that have 20 levels total.

The amount of Enemies will increase as you defeat each level.

If the player dies/gets blown up  it will restart on the level they lose, this is not a one life game so Good Luck!!!

Also your Hp will be restore to 20% if you die but if you lose the base it will not do it it will just keep the amount of health of hp you had before loosing.

the Damage you take will be carried to the next level and you want to repair the damage taken you will have to buy repairs at the main menu witch is 20% Hp each time you buy the repair kit.

If a level is too hard upgrade your self with increase damage and hp to progress if possible. 

Also when you rotate the vasal your aim will be disrupted  in other words your attacks may miss when you are moving around.(Just a small warning)  \0v0/

This game was made with this Programs:

Unity, 3D Max, Blender, 3D substance painter, Adobe Illustrator, Audio Editor Online.

There is code from GPT Chat in the game and some fine tunning of my own.

The game it self is inspired by War Of Tanks, War Thunder and War Of Warships.

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[Mouse + Key Board]

W/A/D ---------->  Forward  movement and Rotations 

Spacebar/Left Shift -----------> Ascend and  descend (Up/down)

Q -----------> Speed Boost(Overtime)

M1/M2 -----------> Primary  attack (Can only reload when ammo is 0) and Secondary Attack (this has a cooldown)

ESC ------------> Pause Menu

T  ------------> Radar Toggle 

Speed Boost Overtime works like this =>( 1->10 while holding Q and 10->1 when not holding Q)

In other words the longer you hold it the faster you get and yes it has a limit, on the other hand if the player stops holding it then it will slowly loose the speed you gain and return to the Original speed.

The F key is a zoom in toggle but I don't recommend it as you loose track of direction.

(May change that in the future)

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This is my first game done alone with some help here and there I hope you all enjoy it as am pretty proud of it but if there is something you will like me to add you can suggest the ideas in the comments blow.

Enjoy and  have  fun :D

2024/6/12

Small update:

Hit Box Shifting Bug (Fixed)

2024/9/22

New Update:

5 New levels (Added)

Overall Better optimization (Applied)

Player New Changes:

Left and right Rotation  (Reduced)

Ascension and Descension (Reworked)

Player thrusters (Reworked)

Player Input {R} removed to Auto-Loader

2024/9/24

Emergency Update:

looks like there was a lot of bugs in the last update so I had to go a head and fix them all while also reworking UI related stuff but now the game should be more playable and more optimized then before also I have lower the cost for repairs so now you can repair/restore HP with ease.

almost forgot some enemy's have there attack reduce and some increased so be careful. 

2024/10/19

New Update:

Game Optimization (Increased)

UI small bug (Fixed)

Controller Support (Added)

The game now has 2 versions :

1. Controller Version

2. Mouse + Key board Version

if you do not remember the controls the Pause Menu has them on it.

2024/11/4

Temporal Update:

This update is to test the audio settings but it will be completed soon.

For now you can only change the Master Volume of the game sorry in advance if there is any problems please do not hesitate to say it in the comments blow. 

2024/11/12

New Update:

Upgrades + weapons Icons reworked

Level 15 Hit box bug fixed

2024/12/2

Huge Update:

Base Model (Re-worked)

Base Defenses (Added)

New Game Over view

New Victory view

Game optimization (increases)

Game Menu Music (Changed)

Base Shield and health bars (Removed) and added to player UI as % displays

level 15 Boss Model shifting bug (Fixed)

Player Death penalty of 10 % HP increased to 30%

Example (Before : Player dies and restarts the level with 10% HP. Now : Player dies and restarts the level with 30% HP  ) 

This update pretty much makes the game more reasonable for new players to start and get used to the game it self.

2024/12/17

New Update:

Player Model (Re-worked)

Player Accuracy (adjusted) [For the sake of the new player model]

this update has not other changes but I can confirm that there was a lot of bugs when doing this update so enjoy for now.

the Controller version is not implemented in the new version yet but it will be out soon. 

2024/12/23

New Update: 

Player Weapon SFX (slight-changed)

Game over Event Added (New)

Controller + Mouse_KeyBoard Versions (Updated)

this will be the last update of this year (or not...........who knows.........) 

2025/3/31

New Big Update:

Extra 5 Levels (Added)

Upgrade limit increased (30=>50) 

New Weapon (Added)

Level Unlock system (Added) Note : When starting the game it will unlock the first level when you press start button.

Weapon Balance (Incremented)

Hit box and performance problems solved

Radar Toggle (Added)

Camara Shake (Removed)

Total Damage Counter(Added)

HP bars + Names (Removed) [enemies and base] 

Music + Sound Effect Setting (Added/Reworked)

Players Getting Hit now have there own sound Effects 

this update come with many changes some are good other are bad but to make the game more entertaining they had to be done.

The Hp Bars and names of the enemy are no longer there the radar show you the locations of each of the enemies and weeks spots of specific units and to know if you have manage to damage something you will have a damage counter on the screen.

2025/4/22

New Update:

Massive performance Update (Greatly Optimized)

New UI features (Added)

Collider Shift Bug (Fixed) 

2025/5/17

New Update:

Game Crashing Bug (Fixed) 

Standard Weapon (Slightly Buffed)

Laser Weapon Skill (Slightly Buffed)

Light Weapon (Slightly Nerfed)

Null Weapon (Slightly Buffed)

Level 18 to Level 20 Mini-Boss Death animation (Fixed)

Level 10 boss (Buffed)

Upgrades : Level Cap increased, Cost of each upgrade Increased, Upgrade Effect Buffed, Repair Cost did not change.

Weapon Store Cost Changed

Level 1 to level 5 enemies (Slightly Buffed) 

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Updated 1 day ago
StatusIn development
PlatformsWindows
AuthorNovalance
GenreShooter
Tags3D, Ludum Dare 57

Purchase

Buy Now$4.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

SBA.rar 550 MB

Download demo

Download
SBA-Demo.rar 190 MB

Comments

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Finale Pack is out but some smaller updates will be coming after this but just to let you all know there will be no more Levels in the future.

New Update is out and this took quite a while to make so hope is worth it!!

New update is out this one should have no Bugs as I have been Testing it for quite a while now.

almost forgot about something ones I've done resting i will start doing some of the side changes to the game while doing that level that some are asking for but that will be it for now till then.

If someone ask about the infinite level of this new update lets just say it not done yet this version was hard to do already I need a break at some point.

New Version is out and as for usual please leave some feed back in the comments so I can understand what bugs are in the current Version since I may or may not over looked some of them.

I played the latest mode!

(1 edit)

Hello again for the people who have played my game this summer will be no updates but will start making the new level enemy's that will go to the next pack of levels (11 - 20) end as a little teaser they will be even more difficult to defeat then previous enemies as this time they will have abilities/skills of there own and it will be quite the battle to behold since I have a Massive pool of ideas and trust me it will be fun to make so hope you all prepared as this next 10 levels will be the said mid game gameplay.

>:D

HEHEHE!!

(1 edit)

Bug notice at Night Endless LV some of the heavy Carries hit box have shifted behind the main model so keep that in mind if you see a shift in the name and thrusters locations. 

This will be fix at the next update!

Forgot to mention the AOE (Splash) Damage is 20% to 50% of the original Hit damage so yes it has damage reduced to balance the game.

Comment your opinions down here I do check this page often to ether post new updates or see the comments if there is any.